A (long) while back, I talked about Lara Croft, and how I think Crystal Dynamics seem to entirely miss the point as to how to make her more "feminist-friendly," "realistic," "relateable" or whatever they think will make their classic game heroine more profitable in the seventh generation of consoles. And it turns out in addition to changing her physique to something less cartoonish (which wasn't a problem, since the other characters in the games were also cartoonish: you might as well complain about Bruce Timm's characters being unrealistic), they're changing her personality and, indeed,
the very concept of her status as a protagonist. I was afraid of something like this, but I didn't expect
the spectre of sexual violence - in a trailer, no less - to rise in a game which purports to be an origin story for one of the most uncompromising badasses in video games. Obviously, since this is a younger Lara, the change in her physique at least has an explanation. Even if I disagree with the intentions and reasoning behind it, it's at least understandable. The meddling with her character, however, is not as defensible, and certainly not when her character is threatened with violation.
Most of the internet is aflame - rightly so - with this insulting trope, which has already been applied to far too many heroic female characters, now being tacked onto the
already perfectly exciting origin story of Ms Croft. I'm not going to talk about that, though I will link to
several articles that do which I
vigorously agree with. However, I am going to talk about agency, and why changing Lara from protagonist into protectee is every bit as damaging as
what Project M did to Samus Aran in
Metroid: Other M, and an example of how sometimes - if they aren't careful - when people are trying not to be sexist, they end up just being even
more sexist.