Showing posts with label Video Games. Show all posts
Showing posts with label Video Games. Show all posts

Wednesday, 4 February 2015

8-Year-Old Previews: Lego Jurassic World



Well, this is a pleasant surprise. I was aware of the upcoming sets, but I wasn't expecting a game to be part of the deal. (Perhaps I should have, given the mid-credits cameo at the end of Lego Batman 3.) This is relevant to my interests.

My niece is only a bit older than I was when I saw Jurassic Park in cinemas, and my youngest cousin is still a babby. As such, I feel I have Uncle's/Older Cousin's Rights to be excited about a dinosaur game I could play with my younger family members. However, when it comes to suggestions for the game, I must defer to 8-Year-Old Aly. He knows a lot more about dinosaurs than I do, after all.

Enough talking, 30-Year-Old Aly, let's get down to business.

Right-o.


Tuesday, 12 March 2013

Lara Croft & Me



We have not even to risk the adventure alone, for the heroes of all time have gone before us — the labyrinth is thoroughly known. We have only to follow the thread of the hero path, and where we had thought to find an abomination, we shall find a god; where we had thought to slay another, we shall slay ourselves; where we had thought to travel outward, we shall come to the center of our own existence. And where we had thought to be alone, we shall be with all the world.
 - Joseph Campbell, The Hero with A Thousand Faces

So you might've noticed I'd been talking about Lara Croft recently, in mostly very harsh tones about the sexualisation and agency of her character following Crystal Dynamics' newest reboot. The game's been released, and reviews have been spectacular across the board: even more critical ones like Ellie Gibson's give it a good score. Evidently it succeeded in every way it needed to - gameplay, production values, and crucially, story and character. Sounds like a solid title all the way.

So why am I still not going to buy it?

It's... complicated.

Monday, 18 June 2012

The Agency of Lara Croft


A (long) while back, I talked about Lara Croft, and how I think Crystal Dynamics seem to entirely miss the point as to how to make her more "feminist-friendly," "realistic," "relateable" or whatever they think will make their classic game heroine more profitable in the seventh generation of consoles. And it turns out in addition to changing her physique to something less cartoonish (which wasn't a problem, since the other characters in the games were also cartoonish: you might as well complain about Bruce Timm's characters being unrealistic), they're changing her personality and, indeed, the very concept of her status as a protagonist. I was afraid of something like this, but I didn't expect the spectre of sexual violence - in a trailer, no less - to rise in a game which purports to be an origin story for one of the most uncompromising badasses in video games. Obviously, since this is a younger Lara, the change in her physique at least has an explanation. Even if I disagree with the intentions and reasoning behind it, it's at least understandable. The meddling with her character, however, is not as defensible, and certainly not when her character is threatened with violation.

Most of the internet is aflame - rightly so - with this insulting trope, which has already been applied to far too many heroic female characters, now being tacked onto the already perfectly exciting origin story of Ms Croft. I'm not going to talk about that, though I will link to several articles that do which I vigorously agree with. However, I am going to talk about agency, and why changing Lara from protagonist into protectee is every bit as damaging as what Project M did to Samus Aran in Metroid: Other M, and an example of how sometimes - if they aren't careful - when people are trying not to be sexist, they end up just being even more sexist.