Showing posts with label Tomb Raider. Show all posts
Showing posts with label Tomb Raider. Show all posts

Tuesday, 12 March 2013

Lara Croft & Me



We have not even to risk the adventure alone, for the heroes of all time have gone before us — the labyrinth is thoroughly known. We have only to follow the thread of the hero path, and where we had thought to find an abomination, we shall find a god; where we had thought to slay another, we shall slay ourselves; where we had thought to travel outward, we shall come to the center of our own existence. And where we had thought to be alone, we shall be with all the world.
 - Joseph Campbell, The Hero with A Thousand Faces

So you might've noticed I'd been talking about Lara Croft recently, in mostly very harsh tones about the sexualisation and agency of her character following Crystal Dynamics' newest reboot. The game's been released, and reviews have been spectacular across the board: even more critical ones like Ellie Gibson's give it a good score. Evidently it succeeded in every way it needed to - gameplay, production values, and crucially, story and character. Sounds like a solid title all the way.

So why am I still not going to buy it?

It's... complicated.

Monday, 18 June 2012

The Agency of Lara Croft


A (long) while back, I talked about Lara Croft, and how I think Crystal Dynamics seem to entirely miss the point as to how to make her more "feminist-friendly," "realistic," "relateable" or whatever they think will make their classic game heroine more profitable in the seventh generation of consoles. And it turns out in addition to changing her physique to something less cartoonish (which wasn't a problem, since the other characters in the games were also cartoonish: you might as well complain about Bruce Timm's characters being unrealistic), they're changing her personality and, indeed, the very concept of her status as a protagonist. I was afraid of something like this, but I didn't expect the spectre of sexual violence - in a trailer, no less - to rise in a game which purports to be an origin story for one of the most uncompromising badasses in video games. Obviously, since this is a younger Lara, the change in her physique at least has an explanation. Even if I disagree with the intentions and reasoning behind it, it's at least understandable. The meddling with her character, however, is not as defensible, and certainly not when her character is threatened with violation.

Most of the internet is aflame - rightly so - with this insulting trope, which has already been applied to far too many heroic female characters, now being tacked onto the already perfectly exciting origin story of Ms Croft. I'm not going to talk about that, though I will link to several articles that do which I vigorously agree with. However, I am going to talk about agency, and why changing Lara from protagonist into protectee is every bit as damaging as what Project M did to Samus Aran in Metroid: Other M, and an example of how sometimes - if they aren't careful - when people are trying not to be sexist, they end up just being even more sexist.

Sunday, 12 December 2010

The Sexualisation of Lara Croft


And so we find Crystal Dynamics have released a preview of their latest Tomb Raider game, and I'm getting more and more frustrated and bothered by their direction for the games. I'll say that there are elements of this picture I like: I love that Lara actually looks like she's been mucking about in some godforsaken corner of the world, rather than being pristine and clean. She also has a few scrapes and bruises, also very appreciated.  I also like her determined expression, very strong and defiant. I don't see why it was necessary to change her trademark khakis for trousers, but I'm not too bothered, since it looks reasonable enough.  Overall, the image portrays a woman who's gone through an awful lot in a very short space of time, but come out alive.  Pretty powerful image, if I do say so.

That said, I have issues with it that are part of a much bigger problem.