Friday, 12 June 2015

The Company of Death

Last year at Howard Days, we were talking about the deaths of Miguel Martins and Ray Harryhausen. I'm pretty sure they'll be talking about Christopher Lee, Ron Moody, maybe even Dusty Rhodes. Two of our wee Scottish contingent in Arizona died, too. As Howard Days is scheduled around the anniversary of Howard's death, there is always that tinge of gloominess and melancholy. Death is ever present in Howard's company.

So today I decided to defy the company of Death. I read Howard stories and poems that weren't about mortality or war or murder. I played the new Lego Jurassic World game, having seen the film (a review is forthcoming), which avoided the more gruesome scenes in the movie with a loveable nod and a wink. I went around to a gaming night with a few good friends.

This should take my mind off Robert E. Howard!

We played HeroQuest. It was great fun, even if I could barely remember the rules, and I kept fudging the order of play - last time I played the game must've been the turn of the century. Nonetheless, we made a great wee story of a troupe of adventurers alternately mucking things up profoundly and heroically saving the day: the barbarian who went off on his own away from the group to kill goblins; the wizard who stumbled into a horde of Chaos warriors and barely escaped with his skin; the dwarf who cut a bloody swathe through a host of monsters; the elf who somehow managed to slay the most powerful monster in the dungeon with a single stroke.

Since the adventurers had ridiculous good fortune, we decided to make the monster a "load bearing boss," and suggested to have five turns before the dungeon caves in, trapping the entombing the heroes with the treasure they sought. The wizard used his air magicks to blow through the corridors and escape; the dwarf heroically stood by the entrance to ensure no monsters came, not leaving until every hero escaped; the barbarian had the awful luck of constantly running into frantic goblins barring his way. But the elf had the worst luck; brought low by a vengeful Chaos warrior. I guess you never can escape the company of death, even in board games.

I had a great night, knowing that my pals in Cross Plains were having a good time too. Some of them were even playing the new Conan RPG, which probably prompted my decision to go with HeroQuest. I'm glad to have them: we talked a bit of Howard at the table, too, as well as the usual current affairs, politics, films, books, and whatnot. Much like I would at Howard Days.

Hope everyone's having a great time in Cross Plains! Let us all drink to Howard's shade across the continents, united in the Company of Death.

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