(DM's NOTE: The first story is the conclusion of the previous sessions' adventure, and some story elements of Helena Nash's "Devils Under Green Stars" are included... with some significant alterations. The thrilling finale to the Zukundu saga is here at last - and we even had time to fit in the next adventure! Both ripping yarns are included in this post - the question being, who survives? )
(DM's note: In my optimism, I projected that this adventure would be finished in one session. The players, being the wonderful meandering adventurers they are, saw fit to extend this story for another session - so much so, in fact, that the final chapters will take place in the first part of next week's session. I wouldn't have it any other way - though I'm going to take steps to improve my time management for the next set of stories!
As with the previous week, plot elements from Helena Nash's "Devils Under Green Stars" may be spoiled for anyone who wishes to play that adventure in its unadulterated form)
("The Lion's Reign," The Ghost and the Darkness, Jerry Goldsmith)
The Horror in the Greenhouse
Amatagt and Kryxus met each other somewhere outside of Kush. When they learned they shared the same destination, they agreed to work together - for now. Both heard different stories about the lost city of Zukundu, of what may lie behind its great walls, and the dangers that lurk within. The pair brave the jungles of Kush and its denizens, and arrived at the great basin where the city dwelt. They skilfully avoided the monstrous reptiles infesting the lake surrounding the city, and climbed the outer walls.
When they entered the city, they saw a woman. When she noticed them, she froze, before turning and racing into the jungle. The two began a pursuit, and followed her to a doorway leading downwards, overgrown with red vines. They heard a bloodcurdling female scream from below, and ran down into the corridor. They entered a strange greenhouse-like room with green glowing windows, stone planters, and red vines growing over all of them. The woman, standing in the centre, was trembling in terror: she spoke in Kushite, and though Amatagt is not well-versed in the language, he has taken enough slaves to understand "No! Get away! Get away!"
Something grabbed Amatagt by the waist, constricting around him like a snake. Before he can reach for his sword, Kryxus felt more constrictions binding his limbs, and snaked across his chest. Both were jerked backwards into the darkness, their vision swimming in a sea of red...
Welcome to the second session of The Road to Acheron. Last time, seven adventurers escaped the very pit of the serpent: Python, the capital of the Nightmare Empire of Acheron, was struck down by mighty magic practically unseen even in this sorcerous realm. Amatagt the Stygian, Arcus the Argossean, Dusan the Hyperborean, Kenyatta the Kushite, Kryxus the Gunderman, Tiberius the Kothian, and Zafia the Zamorian were some of the few who escaped the writhing death throes of a screaming city.
After putting many miles between themselves and the site of that unholy destruction, the seven departed. Amatagt, Kenyatta, and Tiberius rode out on their own, each having their own goals and quests in mind. Arcus, Dusan, Kryxus and Zafia, however, formed a band of their own, and roamed the ruins of Acheron as a team. Several months pass: coin is won and lost, adventures were told and experienced, blood and sweat and tears were shed, as the survivors of Python's fall made names for themselves across the western continent. These stories may also be told, in time - but that is for another day.
Something - the will of capricious gods or devils, or fate, or simple happenstance - conspired to draw them together once again.
(Note: this is a heavily altered adaptation of Helena Nash's "Devils Under Green Stars," collected in the Conan RPG supplement Jewelled Thrones of the Earth. It's a beautiful adventure with some great ideas, but I wanted to put my own mark on it as a DM. While there are some changes, anyone who plans on playing the original adventure should keep in mind there will be some elements from the original adventure within, & might want to avoid spoiling themselves.)
Last night was the first proper session of my game of Conan: Adventures in an Age Undreamed Of. Following character creation, I took a cue from a few Howard stories and started the action with the heroes in captivity: their weapons, armour, equipment, and allies all taken from them, leaving them with only a deliberately abrasive tunic & their wits. Will this first adventure be their last? Well, only one way to find out...
It seems like an eternity since I first went to Cross Plains. It leads on from the story of how I got into Conan. To recap: in the early 2000s, I picked up a copy of Fantasy Masterwork's The Conan Chronicles Volume One: The People of the Black Circle. I recognised the name from the plethora of Conan media, but to see it included in the Fantasy Masterworkssubline (number 8 out of what would be 50) piqued my interest. Given that the first story I read (after the "Hyborian Age Essay" which I naturally ate up) was the magnificent "The Tower of the Elephant," of course I was hooked. Shortly after, I started posting on the late lamented Conan.com forums. I started to get acquainted with folk who knew a great deal about not just Conan, but his creator and his work. Over time, I mustered up the gumption to start this blog, & within time, I was nominated for a Robert E. Howard Foundation Award... which led me to Cross Plains, a shy, over-excited Strange Scot in a Strange Land eager to finally meet people who I'd been conversing with, and a pilgrimage to the homeland of an author whose work meant so much. Without exception, each of the regulars - and fellow newcomers - was generous, accommodating, and welcoming, and I'll never forget that.
The depiction of dinosaurs as monsters has long been a bit of a double-edged sword. On the one hand, dinosaurs-as-monsters has kept them in the public consciousness, and acted as a gateway for more nuanced & naturalistic media, like documentaries. On the other, it can be dispiriting to see them depicted as run-of-the-mill bogles. One of the things I still applaud Jurassic World for its recognition of this dichotomy, exemplified by the Indominus & Indoraptor - warped, disfigured, monstrous abominations which bore little resemblance to the animals from whence they came.
So while I love media that presents dinosaurs as animals, or with a wide variety of temperaments, I also appreciate new ways of making them scary. The Velociraptors in Jurassic Park were iconic because not only were they savage & dangerous, they were also intelligent. This added a certain existential dread to their threat: you could outsmart a T.rex or a Dilophosaurus, but could you be so sure you could outsmart a Raptor?
With that in mind, a fellow RPG aficionado posed this question to me:
I need some truly nasty
dinosaurs, real bastards, things that could lay waste to a tough band of
adventurers. Real nightmare fuel. Thrill me.
Well, I couldn't not respond, could I?
Because I had such fun writing this, I thought I'd write it down on the blog for posterity.
I had my first experience of 5th edition Dungeons & Dragons on Thursday whilst visiting my wee cousin in Dundee. A bit anxious since I hadn't played a game since 3rd edition, but I figured it couldn't be that different, and since it utilised the new stuff from Tomb of Annihilation, how could I not?
I feel a bit like an apostate. I've not been keeping up with REH news and events for a while, though I still pop in at the Robert E. Howard Readers Facebook page and very occassionally at the REH Forums. Things seemed a bit quiet.
Modiphius Entertainment announces the definitive sword & sorcery roleplaying game, planned for launch August 2015
KNOW, oh prince, that between the years when the oceans drank Atlantis
and the gleaming cities, and the years of the rise of the Sons of Aryas,
there was an Age undreamed of....
Modiphius is proud to announce a licensing deal with Conan Properties to publish Robert E. Howard’s CONAN Adventures
In An Age Undreamed Of. This is CONAN roleplaying as Robert E. Howard
wrote it – savage pulp adventure battling ancient horrors in the
Hyborian Age! We plan to bring the game right back to its roots,
focusing on the original stories by Robert E. Howard.
Modiphius
has scored a leading team of Hyborian Age scribes to chronicle these
adventures including Timothy Brown (designer of the Dark Sun setting for
Dungeons & Dragons), award-winning Robert E. Howard scholar and
essayist Jeffrey Shanks (Conan Meets the Academy, REH: Two-Gun
Raconteur, Critical Insights: Pulp Fiction, The Dark Man: The Journal of
REH Studies, Zombies from the Pulps!), Jason Durall (Basic Roleplaying,
Serenity, The Laundry), Chris Lites (Paizo, Savage Worlds, Omni,
Slate), and many more to be announced.
Players and GM’s alike
will feel the might of the 2d20 game system, the cinematic roleplaying
rules devised by Jay Little (Star Wars: Edge of the Empire) for Mutant
Chronicles, and sharpened up for intense sword and sorcery action. The
2d20 system lets players experience the true pulp adventure of the CONAN
stories.
Howard expert Jeffrey Shanks will approve all
content, ensuring it remains true to the spirit of the source material
and brings the Hyborian Age to life. World-famous CONAN artist Sanjulian
(Conan Ace Paperbacks, Vampirella, Eerie, Creepy) has been
commissioned, as well as Carl Critchlow (Batman/Judge Dredd, Anderson:
Psi Division). Joining them are other CONAN greats such as Mark Schultz
(The Coming of Conan, Xenozoic Tales, Prince Valiant), Tim Truman (Dark
Horse Conan, Grimjack, Jonah Hex), Phroilan Gardner (Age of Conan, World
of Warcraft), Alex Horley (Blizzard, Heavy Metal, Magic: The Gathering)
and many more.
Modiphius is working with other Conan
Properties licensing partners including Monolith Board Games, creator of
the hit CONAN boardgame which has surpassed $2 million on Kickstarter,
and Funcom, creator of the long-running, free-to-play, MMO Age of Conan.
Modiphius plans some select supplements including missions designed for
the Monolith boardgame, as well as floorplan tile sets allowing you to
use Conan miniatures in your roleplaying adventures!
Modiphius
is already working on the roleplaying corebook for Robert E. Howard’s
CONAN Adventures In An Age Undreamed Of to be released this Fall. A
Kickstarter is planned for the summer to fund a larger range of
roleplaying supplements, campaigns, and accessories to follow the core
book.
Ho, Dog Brothers! (and Sisters) Don your mail, hone your
blade, and pray to whatever fickle gods might listen. Harken to the
sound of clanging steel, cries of battle, and death curses spat from
bloody, frothing lips! Tread the jeweled thrones of the earth at www.modiphius.com/conan or die in towers of spider-haunted mystery. Crom cares not!
So having talked with Jeff about this just after the announcement, it seems that this is going to be something I've been wanting since I got back into Robert E. Howard - a Conan adaptation that just sticks to Howard, with no pastiches whatsoever. No Arenjun, no Serpent Crown, no Spider-Thing of Poitain, no Colossus of Shem, none of that. No ties with the comics, films, or books by other authors. And this isn't just us Howard crumbs - some real stars in that team there from the world of RPGs. Not to put too fine a point on it, this is extremely cool. This follows up on the tremendous Monolith Conan RPG, which still has some time left on the clock (just over two days as of this posting) to go nuts with stretch goals. I've backed it: it's the first time I can recall when you could have miniatures based on characters other than Conan, Belit or Thoth-Amon - Valeria, Shevatas, Taurus, and my girl Zelata!
Sure, the Aquiromians and Uberboreans are still lingering, but with this new RPG announcement, I feel like we're getting there. The Mongoose Conan RPG was excellent, but I'm of the opinion Conan and the Hyborian Age is easily rich enough to support multiple interpretations, and this extends to RPGs. Perhaps, then, this could be the start of an entirely new generation for Howard and Conan? The Conan license seemed stuck in a sort of limbo: the 2011 film, Mongoose losing the license, Brian Wood and then Fred Van Lente all but rebooting the Dark Horse Conan, Age of Conan going free to play. It seemed Conan was in danger of slumber. Perhaps now, after Conan Meets the Academy broke down the gates of Academia and Howard's status as A Writer Of Real Literary Merit has become normalised, we're going to see a change. Well, we'll have to see, won't we?